Help and guidance for using the settings

Our activities feature a consistent set of options to allow you to choose to work with specific access devices and make changes to how those devices interact with the activity. Consistency is important. In schools, staff must learn both how to use programs effectively and how to personalise them for the individual students they work with. Consistent settings make this process simpler. Learn one of our programs and you'll be able to use them all effectively to help your learners make progress. 

Select this option to use the activity with a switch. Switch interfaces should be set to send a <SPACE>. Switch interfaces which send <ENTER> or <LEFT CLICK> are not supported in this mode. Use the tabs to select a switch prompt colour which matches the colour of the switch the learner is using. Please remember that many of our learners with learning difficulties are working at a cause and effect level and may find matching a coloured prompt on the screen to a coloured switch on their tray beyond their cognitive abilities. Our focus with these learners is for them to press the switch and enjoy the reward not matching colours.

Switch prompts are very useful for learners who are capable of understanding them. 

Choosing the <Black> tab turns on a special blank screen mode. No switch prompts are displayed in this mode, rather the learner is presented with a blank black screen. An audio note is played to help remind the learner to press the switch. When the learner presses the switch, the reward is played in the normal way. This mode is useful when we're working at a cause and effect level with learners at early levels of cognition.    

Select this option to use the activity with a touch screen. Our activities work with an <ON RELEASE> behavior. That means the reward will trigger when the learner touches and releases the target.

Use the tabs to select the number of targets you want top use, Choose <ONE> to work with a large target which always appears at the centre of the screen. Choose <FIVE> to work with smaller targets which appear in the five different screen positions which align to our touch screen assessment guide.

Select this option to work with a mouse or other pointing device including roller-balls and joysticks. Our activities work with an <On Release> behavior which means the reward will be triggered when the mouse button is clicked and released when the pointer is over the target.

Use the tabs to use large or small mouse pointers. Some learners may benefit from slowing velocity of the pointer. You can change this in your computer's control panel or accessibility settings. 

If you need help to make changes to the speed of the mouse pointer, we recommend this web site from AbilityNet which provides a wide range of accessibility advice for all current and past computer systems. My Computer My Way 

Select this option to work with an eye gaze system. Please set your eye system to the 'mouse' or 'computer control' setting. When the learner fixes their gaze on a target a red circle will grow over the target. When complete, the reward will trigger.

Our activities handle the dwell click timing. Use the tabs to select an speed appropriate to the needs of your learner. Choose either <Slow> (1 second) or <Fast> (.5 second).   

Dwell click timing is an important factor to success. It needs to be aligned closely to the needs of the learner. If the dwell time is too slow, the learner may not be able to keep their eyes still and maintain their gaze long enough for the reward to trigger. If the dwell time is too short we risk the reward being triggered before the learner is aware that their eyes have moved to the target.

Many eye gaze sellers recommend dwell times of one tenth of a second to ensure success. It's our opinion that this is too fast for the learner to process what is happening. If the student's eyes pass over a target even fleetingly, the reward will be triggered without the learner actually 'knowing' that they were responsible for it. It may 'look' like your learner is completing the activity but do they understand that they are making the rewards happen with their eyes. Are they making the connection?

It is impossible to choose from more than one target with dwell click speeds of one tenth of a second. To choose,  our learners need time to look at and process the available choices. The target will be 'clicked' one tenth of a second after the learners eyes look to the first of the choices. Developing the ability to successfully dwell click is key to making progress with eye gaze.    

Use this option to select which type of targets you would like to use with your learner. By default most of our activities use image targets. These are small pictures which relate to the coming reward. we use them to help the learner make the connection between what they did (the cause) and the resulting reward (the effect).

Some learners, especially those who may experience some level of visual or perceptual impairment might benefit from using targets which are easier to see. Click the bullseye to use this type of targets.